Justification of frame rate
The frame rate for my animation is 24 frames per second. I chose this FPS to get the cinematic quality and to balance visual quality, fluidity, and practicality. I could have gone for higher frame rates, which can provide even smoother animation, but they also require more computational resources and time to render. As I work with limited time and resources, 24 fps is a reasonable compromise for acceptable visual quality. I tried lower than 24 fps, such as 15 or 20 frames per second (fps), but it resulted in jerkiness and flickering, and the animation appeared to stutter or jump from one frame to the next. This was particularly noticeable during complex scenes with multiple moving elements, like the bear, Brown waving his paw, making it challenging for the viewer to follow the action. At 24 fps, each frame is displayed for approximately 41.7 milliseconds, fast enough to create the illusion of continuous movement without noticeable judder or flicker. Also, this frame rate is commonly used in film and television production, making it a familiar and widely accepted standard.
The human eye can perceive motion smoothly at frame rates as low as 12-15 fps, but 24 fps is generally considered the minimum acceptable frame rate for animation that appears fluid. At 24 fps, each frame is displayed for approximately 41.7 milliseconds, fast enough to create the illusion of continuous movement without noticeable judder or flicker. This reasonable fps ensures a smoother and more fluid motion, reducing distractions and allowing the viewer to focus on the content. This frame rate is also commonly used in film and television production, making it a familiar and widely accepted standard. It allows me to easily share and collaborate on projects with professionals and other students. At 24 fps, the file size is manageable, making it suitable for various applications.
Below is the clip where I have experimented the scene of mother duck rubbing her to duckling showing the affection. I have produced the few seconds video to see pace, clarity and smoothness amongst different Frames per second settings. At 12fps, the scene is jerky, lagging, lacks clarity and not so smooth. At 36fps, it is the opposite, the scene feels a bit rushed and the head movements are fast, not natural and not smooth. At 24 fps, the movements don't feel rushed nor jerky. It is almost perfectly smooth and feels natural.
Furthermore, 24 fps is a frame rate well-supported by most animation software and hardware. This helps avoid spending excessive time troubleshooting technical issues if any arise in the future.
Justification of duration
The duration of my animation is 2 minutes. This timeframe allowed me to focus on the specific short story. I must draw and redraw characters, backgrounds, etc., for each frame of the animation, especially for the frames with fast movements and detailed expressions. Because of this, it has taken longer to create, and 5 seconds of footage has taken an hour to make. Producing longer-duration animation might compromise the quality, which I do not want.
Additionally, a 2-minute animation is long enough to convey a straightforward narrative or message, but short enough to keep the audience engaged and interested. Also, the short length of my 2-minute animation aligns perfectly with the fast-paced nature of social media, where users' attention spans are fleeting. The average size for video content on platforms like Instagram, TikTok, and Facebook hovers around 1-2 minutes. My animation engages viewers while respecting their limited time and leaves a lasting impression without overwhelming users with excessive content. Also, it is ideal for watching on various devices like tablets and mobile phones.
The limited runtime encourages and pushes me to employ dynamic pacing to convey emotions and ideas efficiently. Furthermore, a two-minute animation allows me greater creative freedom to explore niche themes or experiment with unconventional storytelling techniques within a small timeframe.
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